Hey you, thank you!


Hello and thank you to everyone who visited the page and played the game. It means a lot. This project was made for the second Pirate Jam of 2024. I got a lot of feedback to help push the game towards a good experience. Here's what I've been told:

1. Game page tells you what to do but the game itself doesn't. Thor himself pointed this out, and I totally agree. Being the developer, I played the game so many times that I forgot that the other wouldn't know what was going on. I will add a guide in the next update.

2. Accidentally brewing means certain death. You cannot tell what the potion contains (you might have accidentally added a wrong element) and you just lose. It is also possible to brew a potion with 0 elements, also ending in a loss. I agree that you should be able to see what elements the potion has and there should be a way to throw away a bad potion.

3. Some more feedback when you pick an item. I did add audio to item pickups, but some people suggested having something on the UI too.

4. An actual entity walking around, or a timer to make things difficult (or both?). Right now, you can just sit back and give the potions to people whenever you like since there is no consequence to being late. And there's nothing stopping you from going around the entire map collecting x100 of everything.  I think we can have an entity that goes around, and you have to avoid getting caught while also treating everyone. 

5. Scaling up the map, increasing the number of patients and adding multiplayer. This can take a while but is definitely doable.

Since I don't have to worry about submitting the game before the deadline, I can freely add more things. The pointers mentioned above are from the feedback so far. If there's more feedback and suggestions for the game, please do let me know!

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